for live performance
I have been creating realtime visuals for music since at least 2019. I use various tools including Processing, Blender, Touchdesigner, and glsl / hlsl. I often incorporate live coding into my performances. My toolkits are constantly expanding but since 2022, raymarching has been an area of particular exploration. Having learned to code on a basic consumer laptop, with no dedicated gpu, instilled a degree of discipline in me and explains my appreciation for the art of the demoscene. My work has been seen in Copenhagen techno clubs, Burning Man sound camps, abandoned Philadelphia warehouses, Hangzhou convention centers, and the badlands of New Mexico, among other places.